Halil Necati Gülşen profile photo

Halil Necati Gülşen

Electrical & Electronics Student | Aspiring Embedded Systems Engineer

Embedded Systems Game Development OCR & Automation C2 English Certified
Location: Turkey
Email: hello@necoti.dev
GitHub: @Nec0ti
Web: necoti.dev

Professional Summary

Driven developer with a practical mindset — I blend hardware knowledge and software engineering to build useful tools and interactive experiences. I started with a small horror game in Unreal Engine 5 (2022), then produced 10+ Unity games through 2025, exploring gameplay systems, level design, and release pipelines. I build real-world tooling such as Fatrocu, an OCR-driven invoice processing tool, and I experiment with APIs, UI research, and small engines to strengthen my systems knowledge. I also write — a 12-page short story of mine was published in 2025. Certified at C2 English level (2025). Active participant in 5 game jams, showcasing rapid prototyping and creative problem-solving skills.

Experience & Projects

2024 — Present

Fatrocu

Personal Project · OCR & Automation

Designing and implementing a comprehensive pipeline that detects invoice images/PDFs, extracts text via OCR, normalizes data and exports structured spreadsheets for accounting. The project combines advanced parsing algorithms, heuristics and automation to reduce manual bookkeeping work by 80%. Built with modern C# and Python integration. View Repository

2023 — Present

Unity Game Development

Independent Developer · 10+ Released Titles

Built more than 10 small-to-medium sized titles covering arcade, simulation and puzzle mechanics. Gained expertise in C# scripting, Unity's rendering pipeline, physics systems, and UI/UX design. Successfully took games from initial prototypes to release-ready builds, handling code architecture, art integration, performance optimization, and deployment across multiple platforms.

2024 — 2025

LibrisAPI & Tool Development

Personal Projects · Backend & Automation

Developed lightweight REST API for book collections management and various automation tools. Experience includes Node.js backend development, MongoDB integration, API documentation, and building scalable microservices architecture.

2022

First Game Project

Unreal Engine 4 · Horror Experience

Created a simple atmospheric horror experience as an introduction to game development and real-time systems. This project marked the beginning of my journey into interactive media and established foundational knowledge in 3D graphics, blueprints, and game logic.

Game Jam Participation

MicroJam040
2024

Created "Chasm" - an atmospheric puzzle-platformer in 33 hours, focusing on mood and environmental storytelling.

MağaraJam23
2023

Rapid game development competition showcasing creativity under time constraints and collaborative development skills.

MağaraJam25
2025

Latest game jam participation demonstrating evolved technical skills and advanced creative vision.

KenneyJam24
2024

International game jam focusing on asset utilization and fundamental game design principles.

MiniJam150
2024

Contributed to the milestone 150th MiniJam with innovative gameplay mechanics and creative problem-solving.

Education

2022 — Present

Vocational High School — Electrical & Electronics

Comprehensive technical education focused on circuits, embedded microcontrollers, digital systems, and hands-on laboratory work. Gained practical experience with hardware design, PCB development, microprocessor programming, and industrial automation systems.

Technical Skills

C / C++
C# (Unity)
JavaScript (Node.js)
Python
OCR & Image Processing
Embedded Systems
MongoDB
REST APIs
Git & Version Control
Unity Engine
Unreal Engine
Game Design
PCB Design
Microcontrollers
Automation

Notable Achievements

Published Author (2025): 12-page short story published in literary collection, demonstrating creative writing and storytelling capabilities beyond technical skills.
MUN Participant (2025): Active participation in Model United Nations conference, enhancing diplomatic communication and international relations understanding.
C2 English Certificate (2025): Achieved highest level of English proficiency certification, enabling seamless international collaboration and technical documentation.
Game Jam Veteran: Successfully completed 5 competitive game jams, demonstrating rapid prototyping, creative problem-solving, and ability to deliver under extreme time pressure.
Open Source Contributor: Actively maintains multiple GitHub repositories with comprehensive documentation.
Technical Innovation: Developed Fatrocu OCR pipeline that automates invoice processing with 80% efficiency improvement, showcasing practical application of computer vision and automation.