Halil Necati Gülşen
Electrical & Electronics Student | Aspiring Embedded Systems Engineer
Professional Summary
Driven developer with a practical mindset — I blend hardware knowledge and software engineering to build useful tools and interactive experiences. I started with a small horror game in Unreal Engine 5 (2022), then produced 10+ Unity games through 2025, exploring gameplay systems, level design, and release pipelines. I build real-world tooling such as Fatrocu, an OCR-driven invoice processing tool, and I experiment with APIs, UI research, and small engines to strengthen my systems knowledge. I also write — a 12-page short story of mine was published in 2025. Certified at C2 English level (2025). Active participant in 5 game jams, showcasing rapid prototyping and creative problem-solving skills.
Experience & Projects
Fatrocu
Personal Project · OCR & Automation
Designing and implementing a comprehensive pipeline that detects invoice images/PDFs, extracts text via OCR, normalizes data and exports structured spreadsheets for accounting. The project combines advanced parsing algorithms, heuristics and automation to reduce manual bookkeeping work by 80%. Built with modern C# and Python integration. View Repository
Unity Game Development
Independent Developer · 10+ Released Titles
Built more than 10 small-to-medium sized titles covering arcade, simulation and puzzle mechanics. Gained expertise in C# scripting, Unity's rendering pipeline, physics systems, and UI/UX design. Successfully took games from initial prototypes to release-ready builds, handling code architecture, art integration, performance optimization, and deployment across multiple platforms.
LibrisAPI & Tool Development
Personal Projects · Backend & Automation
Developed lightweight REST API for book collections management and various automation tools. Experience includes Node.js backend development, MongoDB integration, API documentation, and building scalable microservices architecture.
First Game Project
Unreal Engine 4 · Horror Experience
Created a simple atmospheric horror experience as an introduction to game development and real-time systems. This project marked the beginning of my journey into interactive media and established foundational knowledge in 3D graphics, blueprints, and game logic.
Game Jam Participation
Created "Chasm" - an atmospheric puzzle-platformer in 33 hours, focusing on mood and environmental storytelling.
Rapid game development competition showcasing creativity under time constraints and collaborative development skills.
Latest game jam participation demonstrating evolved technical skills and advanced creative vision.
International game jam focusing on asset utilization and fundamental game design principles.
Contributed to the milestone 150th MiniJam with innovative gameplay mechanics and creative problem-solving.
Education
Vocational High School — Electrical & Electronics
Comprehensive technical education focused on circuits, embedded microcontrollers, digital systems, and hands-on laboratory work. Gained practical experience with hardware design, PCB development, microprocessor programming, and industrial automation systems.